Home Artwork About Resume




Shot Breakdown



0.06 to 0.16 seconds

I designed these shots, and drew up the storyboards for these segments. I also built all the background buildings and textured them. Projected animated textures onto any surfaces where they are seen. I was also responsible for modifying the train model we'd bought, and applying the team related color schemes and logos to it.

0.19 to 0.29 seconds

I built and textured this entire environment for real time rendering, hence the lack of raytracing.

0.37 to 0.41 seconds

Another clip from the initial animation shown at the six second mark. I was responsible primarily with building, texturing, and rigging the character. I had also revised animation and rendering details before finishing this shot.



0.50 to 0.54 seconds

The background of these shots was developed by myself and two other people. I was responsible for recreating all the landmark buildings of Cleveland for these shots. I also textured these elements, and projected the video onto the geometry.

1.23 to 1.24 seconds

Additionally I built the stadium for the animation's climax, and in this shot I developed the balloon particles that are emitted from within the stadium.

1.27 to 1.35 seconds

I designed and modeled the character. Created normal, specularity, and displacement maps for the character after having unwrapped the model. Rigged and set up facial controllers prior to motion capturing the actor the likeness is based off of. After capturing there were some animation cleaning and revisions and some lighting adjustments I was responsible for. Then ultimately I set up the rendering and finalized the animation.


0.17 to 0.18 seconds

The unfolding truck payload was modeled by me. I detailed and textured those surfaces as well.

0.30 to 0.36 seconds

This animation was developed entirely by myself. I designed everything, modeled everything, textured everything, oversaw the motion capturing, rigged the characters, and rendered the segment as a showpiece for my former studio.

0.42 to 0.49 seconds

A setting developed for a real time engine, again. I modeled an textured everything. I had to create textures with lighting "baked" on surfaces to compensate for a lack of dynamic shadowing.

0.55 to 1.04 seconds

The skyline of Cleveland was developed using generic assets that I built and shared amongst co-workers. In order to expedite the recreation of the city I layed out the layout of the city with simple geometry and we collectively placed more detailed facades and structural details where they'd be needed for tighter shots.

1.25 to 1.26 seconds

The stadium is also featured in the finale of this animation I had planned out. The details of opposing team logos and the mapping I did on each train can be seen here. I had also assisted with the rendering and network management for the animation's image source files incidentally.